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Joel Collections
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Titanfall is a shooter game played from a first-person perspective. Players fight as free-running foot soldier "Pilots" who can command agile, mech-style robots—"Titans"—to complete team-based objectives.[3][4] The game is set on derelict and war-torn colonies at the Frontier, the fringe of space exploration, as either the Interstellar Manufacturing Corporation (IMC) or the Frontier Militia.[5][6] Online multiplayer is the sole game mode, but contains single-player elements such as cutscenes, plot, character dialogue, and non-player characters (NPCs).[7] Titanfall has no offline, single-player, or local splitscreen modes, and does not support system link over a local area network (LAN).[8] Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to the first-person shooter genre of multiplayer gaming.[9]
Up to twelve human players[10] choose their pilot types and are dropped on the map, beginning the game.[11] Titans can be deployed periodically, based on an onscreen timer, which must complete its countdown to zero before a Titan can be summoned. Killing other players reduces the amount of time remaining.[11] When summoned, players are told to "standby for Titanfall", whereupon a Titan drops from the sky, surrounded by a protective forcefield.[11] Unlike player-
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