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The development of the game began in 2011 when Insomniac completed Resistance 3. After the project was green-lit internally, the studio partnered with Microsoft Studios, which helped fund the game and allowed Insomniac to keep the rights to the franchise. Insomniac described the game as a "celebration of games", as the team took inspiration from different sources, including Prince of Persia, Jet Set Radio and Tony Hawk's Pro Skater, though at its early stage of development the team took inspirations from DayZ instead. The game is set in a post-apocalyptic future, but the team depicted it as an "awesomepocalypse" that turns the game's initial world depiction into a "playground" for players. Sunset Overdrive uses Insomniac's internal engine, previously used in Fuse.
It was announced at E3 2013, and released worldwide for Xbox One in October 2014. A Windows version, developed by Blind Squirrel Games, was released in November 2018. The game received generally positive reviews, with praise for its visuals, traversal system, combat system, and humor. However, the game was criticized for the lack of a compelling story or innovative quest design. It received numerous nominations, including
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- Retrieved June 15, 2013.
- ^ Jump up to:a b Williams, Mike (June 24, 2014). "Sunset Overdrive Xbox One Preview: Leaving All That Grey and Brown Behind". USgamer. Archived from the original on October 5, 2015. Retrieved October 1, 2015.
- ^ Campbell, Colin (September 22, 2014). "I played the first two hours of Sunset Overdrive and I liked it a lot". Polygon. Archived from the original on October 3, 2015. Retrieved October 1, 2015.
- ^ Donlan, Christian (September
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Specifications
- SKU: XB013EC3EXC7NNAFAMZ
- Model: XBOX ONE
- Weight (kg): 0.1
- Color: Multicolor
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