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In 2009, the year after the release of Underworld, Eidos was bought by Square Enix and later renamed Square Enix Europe, giving Square Enix ownership of the Tomb Raider franchise.Development of Tomb Raider remained with Crystal Dynamics, now under the new structure. A new subseries began in 2010, billed simply as Lara Croft rather than Tomb Raider while using the aesthetics of the Legend continuity. The first of these was Lara Croft and the Guardian of Light, followed by Lara Croft and the Temple of Osiris in 2014. From 2015 the subseries aimed at the mobile format with Relic Run,and later Lara Croft Go which received critical acclaim.
- During this period, a second development team was working on a second reboot of the series and character, which put emphasis on a darker and grittier interpretation of the character.Another priority was presenting Lara as a more human character, putting her in vulnerable situations, and showing how she begins her journey to becoming a "tomb raider" through both narrative and gameplay.The reboot, simply entitled Tomb Raider, was met with critical acclaim at launch in 2013, and became the start of the "Survivor Trilogy". A sequel, eventually revealed as Rise of the Tomb Raider, was in development a few months after the reboot's release. In response to criticisms about a lack of classic tombs, more optional and story-based tombs were incorporated into the game
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- Moser, Cassidee (3 February 2015). "Nixxes Software to Develop Rise of the Tomb Raider on Xbox 360". IGN. Archived from the original on 12 October 2015. Retrieved 2 March 2015.
- ^ "Eidos Montreal co-developing Rise of the Tomb Raider with Crystal Dynamics". Game Center Online. 23 June 2015. Archived from the original on 25 July 2015. Retrieved 23 June 2015.
- ^ Jum
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Specifications
- SKU: XB013EC3H6F8CNAFAMZ
- Model: XBOX360
- Weight (kg): 0.1
- Color: Multicolor
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