In both modes of gameplay, players have access to three different categories of that they can use in battles, either selected before or acquired during a game - Main , covering rifles, sub-machine guns, auto/assault rifles, shotguns and anti-tank ; Side-arms, which have infinite ammo and are mainly used as a back-up when out of ammo for main ; and grenades. Traditional game mechanics for the game such as crouching and "cooking" grenades, are complemented with the ability to lean out of cover to take shots at enemies, while players may also engage opponents in
close combat. Like many games in the
Medal of Honor series, players have a health bar, divided into four units, that begins to deplete when taking damage; if the player avoids taking any damage, the current unit of health being depleted will regenerate in time, but any units lost will require the player to find first aid kits. The
HUD allows the player to keep track of what they are using, the amount of ammo they have in it and on hand to reload it with, how many grenades they have, and a