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elements and later powers are triggered using the Wii Remote's pointer, while standard controls for jumping are mapped to buttons.[2][3] While most areas use a free-roaming 3D camera, others use a locked 2D side-view perspective.[3] Fountains scattered through the game act as checkpoints that restore health, and collectable sand orbs are scattered along the path which refill a meter which allows the Prince to respawn directly into the nearest safe area without restarting at a fountain.[4]
As with other entries in the series, the Prince has access to acrobatic traversal options including wall runs and jumps, climbing on or swinging from poles, and scaling ledges. Areas are gated off with both platforming challenges and environmental puzzles or traps.[5][6] After a point, the Prince gains access to three magical powers to help with navigation. These are a "spirit hook" which can be attached to walls and act as a temporary grip point; a whirlwind pillar to lift the Prince off the ground, and a sphere which allows the Prince to hover in mid-air and can protect him from traps. While early on these environmental elements are limited by position and must be remotely activated, later the Prince gains the ability to place hooks and pillars on any suitable surface and activate the sphere in mid-air.[4][7][8]
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Production on The Forgotten Sands for Wii began in 2008 alongside its other versions and lasted two years, with Ubisoft Quebec being tasked with creating an original standalone title for the hardware. The game was built specifically for the Wii, incorporating motion control into the gameplay and working within its technical limits. The music, created by Tom Salta, focused on "eclectic" ambience over orchestra. Reception of the game was generally positive; critics praised its gameplay and graphic design, while faulting its combat as boring or impeded by its controls
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- SKU: UB584EC79GAO6NAFAMZ
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UBISOFT Prince of Persia: The Forgotten Sands (Wii)
₦ 8,000
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