he first game in the series, titled
The Prince, was created by
Jordan Mechner after the success of
Karateka. Drawing from multiple general sources of inspiration, including the
One Thousand and One Nights stories,
[4] and films like
Raiders of the Lost Ark[5] and
The Adventures of Robin Hood,
[6] the protagonist's character animation was created using a technique called
rotoscoping, with Mechner using his brother as the model for the titular prince.
[7] The original
Prince of Persia, with its more than 20 platform
ports, is one of the most ported games in video game history.
[8][9] Despite the success of the game, Mechner enrolled in
New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.
[10] The sequel,
Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by
The Learning Company,
[11] which was later acquired by US game company
Mattel Interactive.
[12] In 1999, a new Prince of Persia title,
Prince of Persia 3D, was developed and released under Broderbund's Red Orb label.
[10] Released for PC only,
[13] and criticized by many users as being buggy, it was a critical and commercial disappointment.
[10] The Broderbund/Learning Company's games division, the assets of which included the
Prince of Persia franchise, was subsequently sold to
Ubisoft.