Brand: Tecmo | Similar products from Tecmo
₦ 5,000
₦ 8,00038%
2 units left
+ shipping from ₦ 950 to LEKKI-AJAH (SANGOTEDO)
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Pickup Station
Delivery Fees ₦ 950
Ready for pickup between 16 April and 17 April if you place your order within the next 15hrs 3mins
Door Delivery
Delivery Fees ₦ 1,710
Ready for delivery between 16 April and 17 April if you place your order within the next 15hrs 3mins
Return Policy
Free return within 7 days for ALL eligible itemsDetails
Seller Information
SOSO gadget
72%Seller Score
21 Followers
Seller Performance
Shipping speed: Good
Quality Score: Excellent
Customer Rating: Excellent
Cancellation Rate: Very Poor
Product details
Archived from the original on 2008-09-27. Retrieved 2008-10-13.
James Mielke (2007-01-12). "Previews: Ninja Gaiden Sigma". 1UP.com. Retrieved 2008-01-27.
Alex Kidman (2004-08-02). "Ninja Gaiden". CNET Australia. Archived from the original on 2009-11-04. Retrieved 2007-08-23. "This gripping feeling is accentuated by the game's controls, which are both fluid and responsive, whether in the pure platform-like sections (think Prince of Persia: The Sands of Time, especially when Ryu's running along walls or flipping himself out of pits) or the core of the game's challenge, the combat sections."
Aaron Boulding (2003-06-25). "Ninja Gaiden: The Interview". IGN. Archived from the original on July 4, 2003. Retrieved 2007-08-21.
Eric Williams (2008-02-15). "Combat Canceled: God of War & Action Game Design". IGN. Archived from the original on 2008-02-18. Retrieved 2008-02-21.
Tom Orry (2008-03-28). "God of War: Chains of Olympus Review". Pro-G. Retrieved 2008-05-31.
Christian Nutt (2004-02-27). "Ninja Gaiden (Xbox)". GameSpy. Archived from the original on 2007-09-05.
James Mielke (2007-01-12). "Previews: Ninja Gaiden Sigma". 1UP.com. Retrieved 2008-01-27.
Alex Kidman (2004-08-02). "Ninja Gaiden". CNET Australia. Archived from the original on 2009-11-04. Retrieved 2007-08-23. "This gripping feeling is accentuated by the game's controls, which are both fluid and responsive, whether in the pure platform-like sections (think Prince of Persia: The Sands of Time, especially when Ryu's running along walls or flipping himself out of pits) or the core of the game's challenge, the combat sections."
Aaron Boulding (2003-06-25). "Ninja Gaiden: The Interview". IGN. Archived from the original on July 4, 2003. Retrieved 2007-08-21.
Eric Williams (2008-02-15). "Combat Canceled: God of War & Action Game Design". IGN. Archived from the original on 2008-02-18. Retrieved 2008-02-21.
Tom Orry (2008-03-28). "God of War: Chains of Olympus Review". Pro-G. Retrieved 2008-05-31.
Christian Nutt (2004-02-27). "Ninja Gaiden (Xbox)". GameSpy. Archived from the original on 2007-09-05.
- Archived from the original on 2008-09-27. Retrieved 2008-10-13.
- James Mielke (2007-01-12). "Previews: Ninja Gaiden Sigma". 1UP.com. Retrieved 2008-01-27.
- Alex Kidman (2004-08-02). "Ninja Gaiden". CNET Australia. Archived from the original on 2009-11-04. Retrieved 2007-08-23. This gripping feeling is accentuated by the game's controls, which are both fluid and responsive, whether in the pure platform-like sections (think Prince of Persia: The Sands of Time, especially when Ryu's running along walls or flipping himself out of pits) or the core of the game's challenge, the combat sections.
- Aaron Boulding (2003-06-25). "Ninja Gaiden: The Interview". IGN. Archived from the original on July 4, 2003. Retrieved 2007-08-21.
- Eric Williams (2008-02-15). "Combat Canceled: God of War & Action Game Design". IGN. Archived from the original on 2008-02-18. Retrieved 2008-02-21.
- Tom Orry (2008-03-28). "God of War: Chains of Olympus Review". Pro-G. Retrieved 2008-05-31.
Specifications
Key Features
- Archived from the original on 2008-09-27. Retrieved 2008-10-13.
- James Mielke (2007-01-12). "Previews: Ninja Gaiden Sigma". 1UP.com. Retrieved 2008-01-27.
- Alex Kidman (2004-08-02). "Ninja Gaiden". CNET Australia. Archived from the original on 2009-11-04. Retrieved 2007-08-23. This gripping feeling is accentuated by the game's controls, which are both fluid and responsive, whether in the pure platform-like sections (think Prince of Persia: The Sands of Time, especially when Ryu's running along walls or flipping himself out of pits) or the core of the game's challenge, the combat sections.
- Aaron Boulding (2003-06-25). "Ninja Gaiden: The Interview". IGN. Archived from the original on July 4, 2003. Retrieved 2007-08-21.
- Eric Williams (2008-02-15). "Combat Canceled: God of War & Action Game Design". IGN. Archived from the original on 2008-02-18. Retrieved 2008-02-21.
- Tom Orry (2008-03-28). "God of War: Chains of Olympus Review". Pro-G. Retrieved 2008-05-31.
Specifications
- SKU: TE716EC4QISOENAFAMZ
- Product Line: SOSO gadget
- Weight (kg): 0.1
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Tecmo Ninja Gaiden Sigma ---PS3
₦ 5,000
₦ 8,00038%
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