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Just Cause 2 is a 2010 action-adventure game developed by Avalanche Studios and published by Square Enix. The sequel to 2006's Just Cause, it was powered by Avalanche Studios' Avalanche 2.0 Engine. It features Rico Rodriguez, a major operative of the fictional Agency who arrives at Panau (a fictional island nation in Maritime Southeast Asia) to overthrow dictator Pandak "Baby" Panay and confront former mentor Tom Sheldon. The gameplay involves Rico fighting hostile militants with guns and a grappling hook, enabling players to tether objects to each other and slingshot into the air with a parachute. Just Cause 2 introduces the Chaos System, in which players must complete missions and destroy government property on Panau for Chaos points. These points are essential for story progression.

The game was developed as an improvement of Just Cause; its team saw missed opportunities in the first game, analyzing and refining it. As a result, mission design, artificial intelligence and most core gameplay mechanics were overhauled. Panau, inspired by Southeast Asia, was considered by the team a good location for an action game. Square Enix London Studios worked with Avalanche for the development. It was announced in 2007 with a demo attracting two million players.

The game was released in March 2010 for Microsoft Windows, PlayStation 3 and Xbox 360. Just Cause 2 received generally positive reviews from critics, who praised its gameplay, open-ended nature, stunts, world design, and graphics while criticizing its story, gunplay, and mission design. Sales of six million

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  1. Retrieved 26 July 2016.

  2. Walker, John (30 March 2010). "Wot I Think: Just Cause 2". Rock, Paper, Shotgun. Gamer Network. Archived from the original on 11 September 2016. Retrieved 26 July 2016.

  3. Sefton, Jamie (1 April 2009). "Just Cause 2 (Preview): 10 reasons why you should give a grappling hook about this sun-baked sequel (Page 2)". GamesRadar+. Future plc. Archived from the original on 12 October 2016. Retrieved 26 July 2016.

  4. Keast, Matthew (1 April 2009). "Just Cause 2: Just getting from A to B is half the fun, and the other half is blowing up A, B, and everything in between (Page 2)". GamesRadar+. Future plc. Archived from the original on 12 October 2016. Retrieved 26 July 2016.

  5. Wales, Matt (29 January 2008). "Just Cause 2 Q&A". IGN. Ziff Davis. Archived from the original on 24 December 2015. Retrieved 31 July 2016.

  6. Tan, Nicholas (13 November 2009). "Just Cause 2 Preview". Game Revolution. CraveOnline. Archived from the original on 15 February 2020. Retrieved 5 July 2018.

  7. Shea, Cam (19 February 2010). "Just Cause 2: Grappling With Game Design (Page 2)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 26

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  • SKU: SQ529EC3KHJZ8NAFAMZ
  • Product Line: Dark blue
  • Weight (kg): 0.1

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Square Enix JUST CAUSE 2 - [ PS3 ]

Square Enix JUST CAUSE 2 - [ PS3 ]

₦ 4,000
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