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Joel Collections
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created a clone of the Strat-O-Matic paper and dice-based football simulation game as a teenager. The game was unsuccessful due to its complexity, and he hoped to one day delegate its rules to a computer. At Harvard College, where Hawkins played football for the Crimson, he wrote a football simulation for the PDP-11 minicomputer which, he later said, predicted that the Miami Dolphins would defeat the Minnesota Vikings 23–6 (actually 24–7) in the 1974 Super Bowl.[3][4] After founding Electronic Arts in 1982[3]—"The real reason that I founded [it] was because I wanted to make computerized versions of games like Strat-O-Matic", Hawkins later said[2][5]—the company began designing a microcomputer football game. Hawkins first approached his favorite player Joe Montana to endorse the proposed game but the quarterback already had an endorsement deal with Atari, Inc., and his second choice, Cal coach Joe Kapp, demanded royalties.[3]
In 1984, Hawkins approached Madden. He and game producer Joe Ybarra arranged a follow-up meeting with the broadcaster during an Amtrak train trip over two days because of Madden's fear of flying.[3][6][7][8] The EA executives promised that the proposed game would be a sophisticated football simulation and they asked the retired Oakland Raiders coach for his endorsement and expertise. Madden knew nothing about computers beyond his telestrator but agreed; he had taught a class at the University of California, Berkeley, called "Football for Fans", and envisioned the program as a tool for teaching and testing plays.[3][9][10] (Madden would continue to see the game as an educational tool. When asked in 2012 to describe Madden NFL, he called it "a way for people to learn the game and participate in the game at a pretty sophisticated level".[8]) Hawkins and Ybarra during the train trip learned football plays and strategies from Madden from sunrise to midnight.[3]
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The game works perfect
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