Metal Gear Solid V: The Phantom Pain is a
stealth game in which players take the role of Punished "Venom" Snake from a
third-person perspective in an
open world.
[1] The gameplay elements were largely unchanged from
Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected.
[2] Included in Snake's repertoire are binoculars, maps, a variety of equipment, and stealth-based items such as cardboard boxes and decoys.
[2][3] Following one of the series traditions,
The Phantom Pain encourages players to progress through the game without killing, using non-lethal equipment such as tranquilizer darts to subdue enemies.
[4] Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous,
[5] occasionally, players can opt to go
rock climbing as a shortcut.
[6] They may call for helicopter support against enemy soldiers or request airstrikes that can grenade the target area or change the current weather.
[7] Snake can call on AI companions—including
Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse capable of wearing armor and hiding Snake during travel; D-Walker, a manned, highly agile mobile equipment platform that can provide heavy equipment support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.
[8] The companions' abilities and their effectiveness will depend on the player's relationship with them.
[7] There is a large emphasis on tactics in
The Phantom Pain