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Injustice 2 is the super-powered sequel to the hit game Injustice: Gods Among Us that allows players to build and power up the ultimate version of their favourite DC characters. Featuring a massive selection of DC Super Heroes and Super-Villains, players can personalise iconic DC characters with unique and powerful gear earned throughout the game. Additionally, for the first time, gamers can take control of how their characters look, fight and develop across a variety of game modes.
• Every Battle Defines You: Injustice 2 expands on the previous title’s larger-than-life showdowns. With every match, players earn gear to equip, customize and level-up their favourite DC Super Heroes and Super-Villains that meaningfully impacts not only how they look, but also how they fight.
• Massive Roster of DC Characters: Players can choose from the biggest DC roster ever offered in a fighting game, from classic fan favourites such as Batman, Superman, Supergirl, The Flash, Aquaman, Wonder Woman and Blue Beetle, to astonishing new villains like Atrocitus, Gorilla Grodd and Deadshot.
• Epic, Cinematic Storyline: Injustice 2 continues the story set in motion in Injustice: Gods Among Us as Batman and his allies work towards putting the pieces of society back together, but struggle against those who would restore Superman’s Regime. In the midst of this chaos, a new threat appears that will put Earth’s very existence at risk.
• Built by NetherRealm Studios: Developers of the best-selling and critically acclaimed Mortal Kombat franchise, NetherRealm Studios brings unrivaled storytelling, robust content, and best-in-class fighting mechanics to the DC Universe.
Included in the Injustice 2 Legendary Edition:
The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats. According to developers, the idea for implementing a role playing game (RPG)-style progression system into a fighting game had existed since before the fall of Midway Games, the initial publisher for the Mortal Kombat series. Director Ed Boon also sought to incorporate gameplay mechanics used by multiplayer shooter games, such as personalization, character creation, loot, and leveling up, into the fighting game genre, which led to the development of the Gear System.
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