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Welcome to Colombia, 1980’s – the fires of El Patrón’s empire have
been lit, its influence spanning borders, and expansion unabated.
Influence and corruption is rife cops, guards, politicians and those in
between are falling into the pocket of the Medellín Cartel, and after
years of production, America is finally taking notice.
Narcos – Rise of the Cartels tells the story of the hit Netflix TV series, of the rise and fall of El Patrón. Choose your side and ally with the DEA or conversely side with the Narcos.
Explore recognisable locations from the show and take a role in pivotal
world-altering events and battles that will define and shift the war on
drugs.
Form your team from a variety of class-specific roles, join leading
characters, upgrade your skills and take part in brutal turn-based
combat, where your actions will have consequences.
Plata o Plomo?
It's a tricky proposition, taking a well-established series (with a sizeable fan base) and adapting it faithfully without straying too far from its own identity. Sure, Curve Digital and developer Kuju could have easily gone down the predictable route, churning out a safe cover shooter and thrown in some cut scenes from the show. But Narcos: Rise of the Cartels, despite creaking occasionally against the restrictions of a more indie level budget, manages to deliver solid gameplay and some interesting ideas. This is turn based strategy, with a couple of real time wrinkles.
You have to balance the amount of actions you can perform per turn, your position in the level, the amount of protection offered by your chosen piece of cover, and any potential flanking moves by your opponents. The aforementioned extra flourishes come into play when an enemy wanders in to your line of sight. There's a chance for an instant kill shot style takedown, which is tied to a meter that tracks previous successful actions. The camera snaps into an over the shoulder view, with a free aim cursor, and you can unload on a moving target and potentially secure a kill.
It successfully injects an element of pace into a genre that can traditionally be quite stilted. Maintaining pace and flow with turn based strategy is a tricky tightrope act to walk, but the takedown system in Narcos, and relatively brief enemy turn cycle, goes a long way toward addressing this.Customers who have bought this product have not yet posted comments