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Evolve was Turtle Rock Studios' first major project after the company split from Valve in 2010. The concept for Evolve existed prior to the development of their previous game, Left 4 Dead. Inspired by hunting games such as Cabela's Big Game Hunter and Deer Hunter, the idea is to have prey that can strike back at the hunters. The monster design was originally intended to be esoteric but was later toned down. Turtle Rock found difficulty when seeking publishers that could provide funding and marketing for the game. THQ was originally set to serve as the game's publisher, but the rights to the franchise and publishing duties were transferred to Take-Two Interactive after THQ filed for bankruptcy in late 2012.
Prior to release, Evolve received a largely positive reception and won the Best of Show Awards at Electronic Entertainment Expo 2014 and Gamescom 2014. Upon release, the game received positive reviews from critics, with praise mostly directed to the game's asymmetrical structure, controls, and designs. However, it received criticism for its progression system and light narrative, gameplay, as well as a large amount of downloadable
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