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VINCENT ONLINE GAMES
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Development of the game began in 2017, around the release of Assassin's Origins. Ubisoft Montreal led its three-year development with help from fourteen other Ubisoft studios worldwide, as well as Sperasoft. Numerous people involved in the development of past Assassin's games returned for Valhalla, including Ashraf Ismail,[b] who served as the creative director for Assassin's IV: Black Flag (2013) and Origins; Darby McDevitt, the lead writer for Black Flag and Assassin's : Revelations (2011) and co-writer of Assassin's Unity (2014); and composers Jesper Kyd and Sarah Schachner, who composed the game's soundtrack alongside musician Einar Selvik. Similarly to Origins and Odyssey, the team conducted extensive research into the time period to make the game world as historically accurate as possible, and drew inspiration from Norse mythology for certain narrative elements. The team also sought to address some issues found by players with Odyssey, such as its over ambitiousness, small focus on the Assassin-Templar conflict, and the absence of traditional Assassin's gameplay elements like social stealth.
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